As the days count down...
As we get closer and closer to the infamous "Gold Date" things can certainly get "interesting". There's a flurry of final bugs, unfinished features, incomplete scenarios, and a mix of "I wish we could change this..." and "There must be a better way to do that..."
Supreme Ruler 2010 is like no other game the PC has ever seen, in both its depth and vast array of gameplay styles and features. A lot of our design debates center around elements that other games have never even tried to pull off to this level of detail.
We're at the 'feature freeze' state, but now that we are approaching completion it's pretty impressive to see how all our existing ideas have come together. Just a few hundred more 'to-do' items to complete and we'll be ready to go...


<< Home