Wrapping up the 'Development Log'
It’s now time for us to wrap up our “Development Log”, at least for the current incarnation of Supreme Ruler 2010. At the end of May, SR2010 finally started to hit the store shelves, albeit slowly. Most retailers choose not to stock our title on release, feeling that “serious strategy” was a niche market that held little interest for them. Even though industry “experts” whine constantly about how there is so little innovation and fresh thinking in computer games, anything that isn’t a sequel or a knock-off is brushed aside and given little attention. One has to wonder if legendary titles like Panzer General or the original Civilization would ever have made it to market if the industry back then was the same way.
We have had our bright spots, though – EB Games Online ( www.ebgames.com ) launched us May 13, 2005, and for the following three weeks we were consistently in their top selling PC Games; some days we were their top selling game of any format. We are now carried by a wider selection of resellers, though many “brick and mortar” stores still have the “strategy blindness”. Even strategy titles with a solid history such as Galactic Civilizations Deluxe or Hearts of Iron II are hard to find in many stores, who seem to need more shelf space for classics such as “Bass Fishing” or “Big Game Hunter 2005”.
Reviews have started coming in, and have been generally very favorable. Ratings average 75%-80%, with concerns about Diplomacy and AI that we are working to address with our regular game Updates. Unfortunately a print reviewer in PC Gamer (US) seemed to forgo actually playing the game and instead just wrote about how much he didn’t like it, without listing any facts or features; even the captions on their screen shots were incorrect. And in the same issue, the “Wargamer” column laments about how few new “innovative” and original strategy games are developed; sigh….
As I write this in July 2005, we’re working on our next few “Updates”, adding new missions, new features, and improvements based on feedback from players and our forum. (All available for free download, of course.)
We are also working with European developers on “localizing” (translating) SR2010 to be sold across Europe – hopefully we’ll be showing up in stores throughout Europe very soon. Beyond that, hard to tell what the future will hold, though we certainly plan to continue developing, refining and building on the Supreme Ruler game engine.
Once again a big thank-you to our supporters, beta testers, fans, and strategy-game enthusiasts the world over. We think that Supreme Ruler 2010 is a great game that has brought new ideas and concepts to the modern strategy game, ideas that you’ll see further developed not just in our own future games, but in games from others as well.
Note: our new Blog can be found at http://www.supremeruler.com/blogs/ - with the first Blog posted August 30th, 2006 by David Thompson.

